The eleventh installment of Microsoft Flight Simulator (2020), developed by Asobo Studio, is set to be the most realistic yet. This game simulates the entire Earth using textures and topographical data pulled directly from Bing Maps. Players will find photorealistic 3D representations of the world’s features, like terrain, trees, grass, buildings, and water. These textures will be generated using Microsoft Azure technology.
Some players in the Insider Program received invitations to test out the Alpha Version, and as you can see, the volumetric clouds are absolutely breathtaking. Asobo’s in-house developed game engine accesses over two petabytes of data from the Microsoft Azure cloud on demand, and Azure AI analyzes map data and photo-grammetry to generate photorealistic 3D models of buildings, trees, terrain, etc. in real-time.
- Wide hand-rest for optimal comfort
- Programmable: the 12 buttons and 5 axles are entirely programmable
- Dual-system aerodynamic control: by rotating handle (with integrated blocking system) or by progressive tilting lever
- Internal memory: to save all of your programming, even with the joystick disconnected
- High-precision joystick with adjustable resistance
You’ll also find realistic physics and weather systems, thanks to real-world weather data. In other words, if you’re flying into a city that is raining somewhere in real life, the game will also show this weather condition. It’s set for release later this year on Microsoft Windows and Xbox platforms.