DOOM Panic Playdate
For those who haven’t heard about Playdate, it’s essentially a portable game console developed by Panic in collaboration with Teenage Engineering, a Sweden-based consumer electronics company. Now, developer Nic Magnier has ported DOOM to this handheld, complete with a manually cranked chaingun. How long did it take to complete such a project? A total of 15-hours spread out over a week using the embedded devices fork of Chocolate Doom,

This console is fully open source and allows the sideloading of games without jailbreaking. These games are developed using an SDK that includes a simulator and debugger, both of which are compatible with the C and Lua programming languages. As for the display, it uses a Sharp-sourced Memory LCD, which works similar to e-paper displays.
Doom The Board Game (2nd Edition) - Sci-Fi Combat Strategy Game Based on the Video Game for Kids & Adults, Ages 14+, 2-5 Players, 90 Minute Playtime, Made by Fantasy Flight Games
  • BRING DOOM TO THE TABLETOP: DOOM The Board Game is a tactical combat game inspired by Bethesda’s blockbuster video game. Featuring two distinct player roles, the game brings the epic battle between elite marines and Hell's most threatening monsters to the tabletop. Descend into the hellish landscape of DOOM and join the epic struggle between demon and marine.
  • ACTION-PACKED COMBAT GAME: The asymmetrical gameplay pits one invader player and their arsenal of bloodthirsty demons against one to four elite marines, each equipped with a customizable deck of intimidating weapons and hardy armor, numerous lives, and the ability to Glory Kill weakened enemies within range.
  • STRATEGY BOARD GAME: Every mission presents you with a unique map, specific rules, various items for retrieval, and objectives for both invaders and marines. Whether you take on the role of the demonic invader or the continually respawning marines, you’ll have to carefully plan out every move and use your specialized abilities to achieve your given objective and prevent your opponent from completing theirs.

I naturally asked if it would be possible to run Doom. We talked about it but no one really had time to work on it. [However], the real challenge [was porting] Doom to a black-and-white screen,” said Magnier to Kotaku.


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